Timecode Slots – TimeCodeGenerator

A timecode slot is an integrated interface that interprets a timecode signal in hours (h), minutes (m), seconds (s), and frames (f).
The grandMA3 can receive up to 8 different external timecode signals at the same time. 

Slots are located in the Timecode Slots pool


The clock can be used to display the time of a timecode slot.

  1.  In the title bar of the clock window, toggle ClockSource to Timecode.
  2. To select the timecode slot, tap Slot in the title bar of the Clock.
  3. Choosing <Selected> will display time from the selected slot in the timecode pool.

The clock window buttons can be used to control the timecode slot signal sent to external receptors—media servers, for example.
Internal signals can be sent via MIDI and SMPTE. Set the SMPTE Mode or MIDI Mode to Out and select a slot that will output the signal. For configuration information, see DMX In and Out – Local DMX

Note: Timecode slot settings are no part of the show file. Therefore, they will not be transmitted within the show file to another console.

To edit a timecode slot, use the swipey command or press Edit and tap a timecode slot. The pop-up Edit Timecode Slot opens. 

States how long a signal is coming in until the console uses it. 

If the external signal stops, the timecode goes on internally in the AfterRoll. For example, if 10 seconds were set, the time runs for another 10 seconds, even though the external signal ceased.

Sets the appearance of the object in the timecode slot pool. This appearance will also apply to the background of the cursor button in the title bar of the timecode window. This is a quick visual way of knowing what timecode slot a timecode show is getting the signal from. 

Time display format:
Select the Time display format, either including days or only in hours and two different formats.

Generator Start Time:
Sets the start time for the internal timecode generator. 

Generator End Time:
Sets the time at which the internal timecode generator stops.

AfterRoll Color:
Sets the timecode slot color to indicate that the external signal was interrupted and that the timecode slot is in AfterRoll. 

Off Color:
Sets the color of the clock when no signal is coming in. (Clock stopped)

Generator Looped:
Repeats the internal timecode indefinitely.

Generator frame Unit:
Sets at which frame rate the signal is being emitted. 

External source Color:
Sets the color of the clock for the external timecode source.

Generator Color:
Sets the color of the clock for the internal timecode source.

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Which statement is correct?

If I receive a timecode signal that has small "dropouts", what can be a solution to ensure that the timecode continues to run smoothly?

How many timecode signals can be used simultaneously in a grnadMA3 session?


Track: Timecode
Course: Timecode